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| Wispin moves thanks to lots of little 1s and 0s.. at least, I think that's how programming works. |
Collaboration… Over The Interwebs? (cont.)
The task of finding a programmer willing to work on a several-month long project for no initial pay (again, that “no budget” problem) seemed daunting at first… but I had a plan. What if I developed the game on my own, to a point, and was able to
show potential programmers what it was going to be like rather than only trying to explain the idea? And I’m not just talking about concept sketches: I wanted to display polished screenshot mockups complete with User Interface, ready-to-go character animations, and finally a short clip of gameplay (hand-animated, of course). I wanted to prove to my future partner in crime that I
meant business and that, come hell or high water, this wouldn’t be one of those countless projects that never got off the ground or fell apart somewhere along the way.