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Saturday, December 18, 2010

Check out "Wispin Lite"! It's FREE! (as a bird)


Wispin Lite is available here- allowing you to check out our premiere iPhone / iPod Touch game completely FREE!  Trying our game now costs you only the amount of exertion it takes to click a 'download' button!

Try it out today, spread the word if you can, and as always: let us know whatcha think!

Monday, December 13, 2010

Wispin Update v1.0.2 Released

New update (v1.0.2) released today!  Patch notes follow:
New in version 1.0.2:


- Further improved tilt and joystick controls! We are working hard to get these perfect, and we feel they are now more precise and responsive than ever before! Please continue to send constructive criticism and we'll continue to improve!

- Various bug fixes and cleanup
- New Facebook and Twitter score-sharing integration! On Game Over, look for the new buttons to quickly and easily post your scores online! It's always fun to brag, eh?
More coming soon! Our next planned update will be our first big 'content' update!
If you enjoy the game, please help our indie efforts by spreading the word and also reviewing the game on the app store. 
Visit our blog to contact us or follow our updates: grumpyfacestudios.blogspot.com 
Thanks to everyone for your wonderful feedback and support thusfar!
Hope you all enjoy!  (BTW: Look for the Part 3 in the Making Of blog series later this week.. sorry for the delay!) 

Wednesday, December 8, 2010

The Making of 'Wispin' or The Joys of At-Home iPhone Game Development (Part 2)


This is Part 2 of our blog series about the making of Wispin, our premiere game for iPhone and iPod Touch that recently landed in the Top 100 Overall Apps List.  Click here to check out Wispin on the App Store

Wispin moves thanks to lots of little 1s and 0s.. at least, I think that's how programming works.

Collaboration… Over The Interwebs? (cont.)

     The task of finding a programmer willing to work on a several-month long project for no initial pay (again, that “no budget” problem) seemed daunting at first… but I had a plan.  What if I developed the game on my own, to a point, and was able to show potential programmers what it was going to be like rather than only trying to explain the idea?  And I’m not just talking about concept sketches: I wanted to display polished screenshot mockups complete with User Interface, ready-to-go character animations, and finally a short clip of gameplay (hand-animated, of course).  I wanted to prove to my future partner in crime that I meant business and that, come hell or high water, this wouldn’t be one of those countless projects that never got off the ground or fell apart somewhere along the way.

Sunday, December 5, 2010

The Making of 'Wispin' or The Joys of At-Home iPhone Game Development (Part 1)

Wispin, our first game for the iPhone & iPod Touch, was released to the App Store on November 18th, 2010, and has recently climbed into the top 100 Overall Paid Apps.  Click here to check out the game on iTunes, currently on sale for $0.99


At-Home Game Development: Thank you, coffee.

    My first “I bet I could do that for a living!” moment was an exciting revelation, and the fact that it concerned my childhood obsession made it all the more powerful.  Ultimately it led to two things, with one being slightly more important than the other: becoming an indie game developer, and the writing of this blog post!
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